The passage given below is followed by four summaries. Choose the option that best captures the essence of the passage.
In 1903, left-wing feminist Elizabeth Magie invented The Landlord’s Game, the original version of what became Monopoly. It was designed as a powerful teaching tool to illustrate the dangers of monopolies and how wealth could concentrate in the hands of a few. The game featured a circular path, properties, and a “Go to Jail” space. Magie created two rule sets: one “monopolist” version where players crushed opponents through accumulation, and another, more radical “Prosperity” version, where everyone shared in the wealth, promoting fairness and equity. Years later, unemployed Charles Darrow sold a simplified version to Parker Brothers.
They paid Magie only $500 for her patent—without royalties—and credited Darrow as the sole inventor. For decades, his tale of inventing the game in his basement remained the official story, while Magie’s name and her original, anti-capitalist message were left in the shadows.
Correct Answer :
It is ironical that a left-wing feminist lost credit for the Landlord’s Game to an unemployed man, who plagiarised and sold one version of the twin game to Parker Brothers for a meagre sum, denying her royalties.
Solution :
The correct option is: It is ironical that a left-wing feminist lost credit for the Landlord’s Game to an unemployed man, who plagiarised and sold one version of the twin game to Parker Brothers for a meagre sum, denying her royalties.
To understand why this is the best summary, let us break down the key elements of the passage step-by-step:
1. The Original Creator and Her Intent: The passage introduces Elizabeth Magie as a "left-wing feminist" who originally designed the game as an anti-capitalist teaching tool. She notably created two distinct rule sets for the game—one "monopolist" and one "Prosperity" version—which is accurately referred to as a "twin game" in the correct summary.
2. The Plagiarism and Sale: The text explains that an "unemployed" man named Charles Darrow took a "simplified version" (the monopolist rule set) of her game and sold it to Parker Brothers. He claimed it as his own invention, which aligns perfectly with the summary's description that he "plagiarised and sold one version" of it.
3. The Loss of Credit and Compensation: The passage explicitly states that Parker Brothers paid Magie "only $500 for her patent—without royalties" and falsely credited Charles Darrow as the "sole inventor." The summary captures this accurately by mentioning the "meagre sum" and the fact that she was denied royalties and lost credit.
4. The Core Irony: The summary brilliantly captures the overarching theme of the passage. It highlights the profound irony that a game originally invented by a progressive feminist to critique monopolies and capitalism was stolen, stripped of its equitable rules, and monetized by an unemployed man, leaving the true creator erased from history and financially shortchanged.
Other potential summaries might focus too much on Parker Brothers' commercial success or mistakenly frame Darrow's actions as hard work. Only the correct option successfully captures the sequence of events, the specific details regarding compensation, and the deep thematic irony present in the text.
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